New sky shaderThe shader for the day and night sky has been completely rewritten. It has become more realistic and depending on the time of day, position on the globe, humidity and cloudiness, it can give stunning some effects. |
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Ocean colorsThe ocean for the new global sailing simulator now has a new shader, that behaves just like the real ocean does. When the water is completely clear with no algae of sand particles floating around, it has an indigo blue color. As the sea gets deeper, there is no light reflected from the bottom and this makes it appear darker. When there are algae in the water the color will turn towards green. And with a lot of mud particles floating around, it becomes brownish. Water that has a lot of... read more |
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Simulated sky and oceanWork on the sailing simulator advances steadily. Since the sky is the main source of reflection for the ocean underneath, the work on the atmosphere had to be completed first. Lots of little enhancements have been made and especially the cumulus clouds have more volume now. With the main reflection source in place, it was the ocean's turn to be tweaked and optimized. Here are some results: The basis for the sky is the Tenkoku sky module that is available in the Asset Store, but the shad... read more |
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Sailing simulator prototypeIt's not smart to let your hobby influence your work too much. But hey, we're only human. This sailing hobby could potentially lead to a mega project. Who knows? In any case, the first steps have been made by creating this prototype of a sailboat simulation. There are of course many sailboat simulators, but none are able to simulate the effects of the shape of the sail. This all new prototype computes the bending of the air around the sail and calculates the forces accordingly. To help you... read more |
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SimpleLODMerge skinned and non-skinned meshes. Create atlases. Decimate meshes. Create LOD levels with 1 or 2 mouse clicks. Recognize this problem? You downloaded a model. It looks great, but is way too heavy for it's purpose. SimpleLOD fixes this problem in a very easy way: By merging skinned and non-skinned meshes, by baking atlases and by generating the LOD meshes for you. All this is made operational in your GameObject with just a few mouse clicks. Merge meshes Bake atlasesread more |
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Fried LocustTo test our FlexiGUI developers framework we needed a simple game with different levels that require a different look and feel. It also had to run on pc and touch devices using the mouse on pc's and the internal gyroscope on the iPad/iPhone for steering. The test would be successful if no additional code would have to be written in the game logic for either platform. So we came up with "Fried Locust". You're a butterfly on a small and beautiful planet. However, the... read more |
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FlexiGUIUnity3D is a great tool for building games and 3D environments, but to add a consistent 2D graphics interface for buttons, sliders, info panels and such, you quickly end up with a lot of inefficient code. To deal with that we've created a framework called "FlexiGUI" that handles all the 2D GUI elements on the screen. It scales for screensize, scales for DPI (like on Retina displays), deals with scrolling, modal windows, side drawers and much more. For instance: When you make a game that sh... read more |
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3d website toolsMake your own 3d website with our online build tool. Use it to create a virtual world in which website visitors can walk around and meet eachother. Or use it to create a 3 dimensional environment with cool effect like mirror floors and real time shadows. This service will be discontinued per December 1st, 2014. A new and better tool for creating 3D website will follow soon. Go to 3dbuild |
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The Lost Princess :: A Tale of a Sleeping BeautyA virtual storybook to be enjoyed in your own pace. Handcrafted drawings are combined into a stunning 3D scene. Goosebumps guaranteed. Watch the storybook here. Design: Bram Knol (goto website) Story: Colleen Henderson |
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Millennium Platform Game TeaserAn inspiring teaser for a game designed for the Millennium Platform. An isolated place that echoes the cries of nature and brings an overall feeling of beauty and hope. Engaging and beautiful. Enjoy the game teaser here. |