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Fried Locust

Posted on March 25, 2014, by Richard Knol

To test our FlexiGUI developers framework we needed a simple game with different levels that require a different look and feel. It also had to run on pc and touch devices using the mouse on pc's and the internal gyroscope on the iPad/iPhone for steering. The test would be successful if no additional code would have to be written in the game logic for either platform.
Fried Locust 3. Male butterfly frying a nearby locust while female partner keeps an eye on things

Fried Locust 3

Male butterfly frying a nearby locust while female partner keeps an eye on things


So we came up with "Fried Locust".
You're a butterfly on a small and beautiful planet. However, the galaxy is threatened by a plague of locusts that eat all plant life in their path. You can kill the locusts by frying them with an electric charge from your antennae.
Fried Locust 16. The universe can be a lonely place

Fried Locust 16

The universe can be a lonely place


Your home planet is surrounded by 4 other planets that have already fallen to doom, but still serve as a breeding ground for the locusts who can make interplanetary jumps. So you will have to travel to those outer planets as well and kill enough locusts to stop them from breeding.
Fried Locust 11. Don't mess with the lady

Fried Locust 11

Don't mess with the lady


The GUI layout on the home planet is made up of white panels decorated with flowers and a playful font. When you fly in your spaceship, the GUI changes to purple panels with neon tubes and a NASA font. When you reach one of the devastated planets, the GUI changes to grey/brown with an scary font.
Fried Locust 12. The danger comes from outer space

Fried Locust 12

The danger comes from outer space


The user input is handles through internal joystick definitions. The steering joystick is connected to the gyroscope on a touch device and to the mouse movement on a PC.

Play it online here.





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