Easiest implementation

Drag the DropOnUnity Component in your scene

Add a EDragDropTarget Component to the gameObjects you want the user to be able to change the main texture of.

Make sure those gameObjects have a col... Drag the DropOnUnity Component in your scene

Add a EDragDropTarget Component to the gameObjects you want the user to be able to change the main texture of.

Make sure those gameObjects have a collider component (or else it is not possible to detect if the mouse is hovering over them or not)

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