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Iterate through results
Access ArrayList members
Access Hashtable properties
Baking atlases
Normal maps
GetAverageColor()
Copying textures
FadeToColor()
ReplaceColor()
MakeColorTransparent()
Running in background thread
Considerations for lightmaps
Important build settings
Target object script
DropOnUnity Prefab
Easiest implementation
Drop on Unity
Sales dec 3rd
Release notes
SimpleCollada new key image icon
SimpleCollada new key image medium
SimpleCollada old key image icon
SimpleCollada old key image big
Assetstore sales nov 25th 2014
SimpleLOD new key image icon
SimpleLOD new key image small
SimpleLOD old key image icon
SimpleLOD old key image small
SimpleLOD old key image big
AssetStore sales November 2014
Website visits per day November 2014
AssetStore sales per month
Simplification process
LODSwitcher
CombineMeshes()
GetSimplifiedMesh()
SetUpLODLevels AndChildren WithLODGroup()
SetUpLODLevels AndChildrenWith LODSwitcher()
SetUpLODLevelsWith LODSwitcher()
SetUpLODLevels()
Dodge Charger LOD 3
Dodge Charger LOD 0
Caveats
Simplifying a mesh
Demo scene: LOD levels viewed at some distance
Demo scene: merged models
Demo scene: original models
Demo scene
SimpleLOD Console
SimpleLOD LOD finished
SimpleLOD warning
Create LOD levels
Merged mesh result
Merged mesh inspector
Merge meshes ready
SimpleLOD popup panel
Menu item Tools - SimpleLOD
Merging meshes
Step by step
SimpleLOD
SimpleCollada
Import()
Welcome
SimpleObj
Listbox
Script interface
Configuring the listbox
Import()
GetNodeWithProperty()
GetNodeAtPath()
JsonString()
XmlString()
Import()
SimpleJSON
GetNodeWithProperty()
GetNodeAtPath()
JsonString()
XmlString()
Import()
Mirror()
Colorize()
Contrast()
Luminance()
ChangeHSB()
Brightness()
Saturation()
Hue()
Rotate()
Scale()
Crop()
Using Texture2D+
SimpleXML
Import Settings
Texture2D+
Demo scene: LOD levels viewed at some distance
When we zoom out the number of triangles is further reduced to 57,791.
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